zondag 20 maart 2011

New research planned


The Animated Graphic Novel

Thesis:
The Graphic Novel is a medium that's rising in popularity and is more and more accepted as literature. In The Netherlands the medium is quite new and also rising in popularity as more and more graphic novels are being translated, and to be found in more and more bookstores. 
But just as soon, this medium is gaining popularity, a sub-genre is developping. The Animated Graphic Novel. 


Like in normal literature, graphic novel-readers can be dragged into the story, identify themselves with the characters etc. etc.. Propably due to the story's quality and the quality of the drawings.
The Animated Graphic Novel might be achieving the same effect with readers and I'm sure some allready are. I'm referring to Metal Gear Solid (video above). The reader determines it's own pace. But not all of these animated graphic novels allow the reader to determine it's own pace. 


This immediately approaches my thesis: These animated graphic novels are well developed. But in my opinion they can put too much pressure on the reader and it becomes difficult to be dragged into the story and have the reader, or in this case viewer, identify itself with the main-character in such a short time (3 min. / 10 min.). Besides, I find these formats more animation instead of animated graphic novel, and in that case almost an infringement on the medium. Once again, the ideal form for the reader would be to determine it's own pace.

Why this research?
New forms of media allow ideal opportunities for the animated graphic novel. Imagine the format like an e-book. Minimal animation and pace of reading determined by the reader. I hope to find out how the animated graphic novel could be applied at it's best! It's an upcoming market and I believe it can grow much more popular.

I'll do theoretical research and explore articles (An Online Graphic Novel: Students’ Experiences and Research Literacy Gains, Cartoon adults: What graphic novels tell us about consumer identity, Storytelling through computer animation)  and literature (Understanding Comics, The invisible art by Scott McCloud). I might set up polls and spread them under genre- and literature fans. Above placed videos, and others as well, will be analysed on positive and negative aspects. Next to that, I want to gather the possibilities with gadgets like the I-pad and other related gadgets.
I'll try and publish for the minor sound and image, an animated graphic novel myself based on this research, for I love to write and draw.

The research includes the comic-, graphic novel, literature and the gadget universe. In this case it would be very interesting for, publishers, writers, screenwriters, graphic novelists, animators, audio-engineers, students, teachers, genre-interested public, perhaps even autodidacts. Graphic Novels and comics are already being applied as teaching methods!
As for myself, as I already explained, I love to draw and write, and hope to publish a graphic novel someday as well. Be it animated or in book-form.

Via this blog I'll keep you updated about the research. Don't be confused if you might find sketches, drawings, short graphic novels or reviews I posted. As a matter of fact, I recommend you read "GodDAMN mother fucking BULLshitfuck shitFUCK! GodDAMN mother fucking BULLshitfuck shitFUCK!" A review I wrote about DMZ #4 Friendly Fire. It's about how the book managed to get me dragged into the story. How about you click the link above and start reading?

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